Head over to the Output Properties under Frame Range – Time Stretching. This can be set without any changes to the objects in our scene. The most common use case is that an animation is completely finished and works well in one frame rate, but needs to be rendered out at another. I’ll talk about re-timing the whole animation, as well as re-timing individual tracks, both with keyframes as well as NLA strips (that’s three completely different scenarios). There’s a lot of conflicting information on the web, and I thought I’ll bring clarity to the situation by showing a few different use cases. As an example, you may have setup your scene with 24fps in mind, but want to render out a 60fps version, or vice versa, or any other combination thereof. This comes in handy when you want to render animations at a different frame rate than they were designed to be in. Blender has a very powerful yet somewhat confusing re-timing feature.
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